
October 11 2004
BioGB v1.0 BETA:

	*Finally, the fisrt version of BioGB is out.
	*Poor support of normal monochrome Gameboy roms.
	*Good emulated graphics
	*Terrible sound. At least it sounds.
	*Source code available.

November 29 2004
BioGB v1.2 BETA:

	*Lot of improvements:
		*Fixed some bugs of the CPU.
		*Fixed some bad bugs in sound. Now sound works better, but still have 
			problems with freq.
		*Added support for vram and wram banks. Also added the HDMA of GameBoy 
			Color.
		*Has brief support of Gameboy Color colors. Still buggy.
		*Added support for Sram and Save States.
		*Fixed other general bugs.
	*Problems:
		*All the improvemets have a cost on speed. Speed is now much lower.
		*There are still a lot of bugs in graphics, sound and CPU. There is 
			also problems with the GameBoy Color HDMA which i hope i can 
			fix soon.

Febrary 06 2005
BioGB v1.5 BETA:

	*Lot of optimizations
		*The sound engine was rewrote and completed. Now it supports all 4
			channels with length, sweep, envelop, etc.
		*Fixed the problem with color. Now it shows the correct colors.
		*BioGB was optimized for speed. Now it reaches acceptable speeds.
	*Prblems:
		*Still have problems with graphics(priorities).
		*A big bug was detected but i can't find a solution. The problem is with
			arithmetic opcodes in BCD(DAA).
		*Even though there was an optimization, the rewritten sound engine slowed
			all the emulator. It still can gets acceptable speeds.

Abril 08 2005
BioGB v2.2:

	*Much more improvents:
		*Fixed the DAA and aritemtic opcodes bug. Now counters should go well.
		*Fixed the sound frequency. Not perfect yet.
		*Added a graphics menu for changing resolution, filters and bits per pixel.
		*Now BioGB has support for washed colors, which are like the real ones.
		*Fixed a problem with sram. Now you can save your game without any problem.
		*BioGB was REALLY optimized. This time it has excellent speed.
		*Added graphics filter.
	*Problems.
		*sav files are now much bigger. This may be a problem in small hdd.
		*The GUI really sucks. The proyect was thought to run on a command line box.
		*Even though the speed is great, it is not regular. I can't reach the 59-60
			frames per second, it is always more or less.

May 17 2005
BioGB v2.3:

	*Some bug corrections
		*Fixed a rom loading bug. Now, all roms should load without problems.
		*Fixed a bug with timing. Now sound should have the correct speed.
		*Added speed regulation buttons.
	*Problems
		*Still can make the speed goes at 59-60 FPS
		*The GUI still sucks.

Some day on November 2006
BioGB v2.3r1( never released )

	*Fixed the speed problem. Now speed is perfect.
	*I realized sound was bad. Not the emulation, allegro's sound is bad.

Some day on December 2006
BioGB v2.3r2

	*Fixed a problem with y mirror.
	*Fixed some other minor bugs.

Some day at the beggining of 2006
BioGB v3
	*A try to rewrite BioGB but was never finished.

January 7 2007
BioGB v4

	*BioGB was completly rewritten in C++ using SDL and SDL_Net.
	*Fixed LOT of bugs everywhere.
		*Fixed the problem with proirities.
		*Faster and less buggy Z80-cpu.
		*Fixed all problems in the MBC chips
		*Fixed all the sound problems. It should be perfect now.
		*Fixed lot of problems with Graphics. It should be perfect too.
		*Fixed a problem with controls. Now Bomberman GB is playable.
		*Fixed the y mirror problem.
	*Added LOTs of feauters
		*Added RTC support.
		*Added cable link support via internet/intranet.
		*Added better speed regulation buttons.
	*Some things missing and some to do.
		*No gameshark/gamegenie support for now. To do.
		*No GUI. Already doing it.
		*No button configuration. Will come with the GUI.
		*No more than 2 emulators allowed in cable link.
		*RTC is not as real time. This won't be changed. It should be like that.
	*Source Code released again under GPL

November 16 2007
BioGB v4.2

	*Add-ons
		*Much better code organization.
		*Now, it supports Allegro library(faster in most cases).
		*Minor bugs fixes.
		*Added Dreamcast Makefile
		*Little speed optimizations
	*Missings
		*No GUI yet.
		*Uncontrolled speed with the Allegro version.
		*Dreamcast version is terribly slow and has bad sound.
		*No Gameshark/Gamegenie support yet.
		
June 7 2010
BioGB v4.3

	*Improved code
		*Improved code organization.
		*Much better object-oriented technics used.
		*Better names for source code files.
		*Complete separation between emulation code and library code.
		*New audio implementation using Port Audio which works better than SDL's Sound.
		*Old SDL Sound implementation still there, but cleaned.
	*Work to do
		*Lot of cleaning in emulation code.
		*Fix all the memory wastes.
		*Reduce savs and states sizes.
		*Configuration file.
		*Lots of optimization.
		
June 26 2011
BioGB v4.31

	*New Version Control System
		*BioGB's source now is under Git.
		*It is now available through Sourceforge.
		*Thanks to the new git system now the code has been separated into two branches.
			-The stable branch, which has the most stable code.
			-The beta branch, which is the experimenting code.
		*The stable code has been cleaned.
		*The code is available from sourceforge's git service.
	*Few changes in the code
		*There were some little changes to the code so it looks and works better.
	*Work to do
		*Technically is the same list as the previous version.
		
		
		
		
