| Module 4 | The Creation of Educational Activities using JClic
| Practice session |  |  |  |  |  |  |  |  |  |  | Exercises |

| Written answers
| In this practice session you will use the files where the animal sounds are kept which you used in the project in module 3. As you are working on a different project, you don't have them in the Media library, so the first thing you must do is recover them. The objective is to create a written answer activity. Although this type of activity is included in the group called text activities, the interface is more similar to the association activities in module 3.
| Recover the project (module4.jclic.zip). From the tab Media Library, click on the button to add new elements, go to the folder Course Files and select the sounds used in the Simple Association activity: horse.wav, pig.wav, rooster.wav and dog.wav. Go to the tab Activities and create one for Written answer. Call it Put in the names. From the tab Panel, make in both panels (A y B) 1 column and 4 rows. Remember that in panel B JClic only allows one box to be visible each time. Apply a style common to all panel A (background colour, type and colour of text). Introduce this text into each box: What animal is this? and, in Active Content | Play sound, select a .wav file each time as you did in the Simple Association activity. In panel B, write the word that the pupils have to introduce with the keyboard, after having heard the sound of the animal. Very possibly the pupils have various answers to the question, (the male or female animal etc), so of course the written reply must take all the possible names into account for the answer to be considered correct. Click on the first box in Panel B. In Text write all the possible answers pupils may give when they hear a horse whinnying, separating them with |. This can be achieved by pressing the combination AltGr + 1 (the third option of key 1). Test that the activity works by writing the different options you have entered. Remember to press Return after introducing the word. Save the activity after writing initial and final messages and giving style to the window.
| Take note that the option Shuffle is not activated. This makes more sense when you see both panels. In this case you only see one. We recommend activating this option when there are images in the boxes in Panel A (in this case you could include a photo of each animal depending on the level it is aimed at). Alternative Content is not activated either, which would appear when each of the boxes is solved. In this case, it is enough for the pupils to write the answers correctly. Depending on the level, the alternative content of a box can distract the pupils´ attention from the following written answer.