## Class Animal

    java.lang.Object
      greenfoot.Actor
          Animal

    public class Animal

extends greenfoot.Actor

Animal. This is the base class for all animals. In addition to the standard Actor methods, it provides methods to check for being at the edge of the world, as well as seeing and eating other classes.

Constructor Summary
`Animal()`

Method Summary
`boolean` | `atWorldEdge()` Test if we are close to one of the edges of the world.
`boolean` | `canSee(java.lang.Class clss)` Return true if we can see an object of class 'clss' right where we are.
`void` | `eat(java.lang.Class clss)` Try to eat an object of class 'clss'.
`void` | `move()` Move forward in the current direction.

Methods inherited from class greenfoot.Actor
`act, addedToWorld, getImage, getIntersectingObjects, getNeighbours, getObjectsAtOffset, getObjectsInRange, getOneIntersectingObject, getOneObjectAtOffset, getRotation, getWorld, getX, getY, intersects, isAtEdge, isTouching, move, removeTouching, setImage, setImage, setLocation, setRotation, turn, turnTowards`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### Animal

    public Animal()

Method Detail

### move

    public void move()

  Move forward in the current direction.

### atWorldEdge

    public boolean atWorldEdge()

  Test if we are close to one of the edges of the world. Return true if we are.

### canSee

    public boolean canSee(java.lang.Class clss)

  Return true if we can see an object of class 'clss' right where we are. False if there is no such object here.

### eat

    public void eat(java.lang.Class clss)

  Try to eat an object of class 'clss'. This is only successful if there is such an object where we currently are. Otherwise this method does nothing.